![]() ![]() I don't know if there is anything I can do with the AI character. It became neutral at around turn 60 after showing mercy to guards for 12 times, making peace with independent cities and making them vassal for 4 times and buying favors for some times. An AI player set to be pure evil were making all its way back to the neutral although I have set destruction master and shadowborn to it. Players can also develop their alignment between good and evil based on. HexWorld:GetScriptingS():PlayerApplyAlignmentModifier("PLAYER3", "#0000030D0000000F", "#0000030D0000000F", scripts do set the alignment for the AI but it does nothing with the AI character. Age of Wonders III is a 2014 4X turn-based strategy video game developed and published by. If you renamed "player2" to something else then use that name as the new alias: Then you write the following and connect respective player to the corresponding script who should be evil or good. ![]() Copy whole text below and put in the timer script window and connect each player to be good or evil ![]() Originally posted by Gladen:I promised to return with a script for you. ![]()
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